GARON_21NOV22.DOCX (DO NOT DELETE)
2022] IMPLICATIONS OF A UBIQUITOUS METAVERSE 185
cooperation. Nonetheless, control of the metaphorical capital cities within the
metaverse and the key economic assets could well be worth trillions of dollars.
The competition between the Fortune 50 companies and newly formed DAOs
will shape the internet for the next generation.
IV. A GLIMPSE OF THE U.S. LEGAL ROADMAP
The expansion of virtual worlds will take place within an environment
largely defined by intellectual property rights of copyright, trademark, patent,
trade secret, and publicity rights,
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as well as the digital property rights
associated with NFTs and their smart contracts. Other than for the NFTs, each
of these doctrines is well established, making it likely that the application of
these intellectual property rights will be generally predictable within the
metaverse environment. Beyond the intellectual property regime, however,
there may be some areas where the expansion of virtual worlds to large-scale
adoption of a metaverse will have unanticipated implications and
complications.
Unlike the “real” world, the interactions within the metaverse are framed
by contractual relations between the site owner and the participants in which
the contractual agreements and terms of service take on an extremely important
role. There have been numerous examples of users on platforms challenging
the enforceability of end user license agreements or terms of service
agreements.
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When the host is a gaming company, such questions are generally
treated as simple contract issues.
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But if the use of virtual worlds develops into
“The Metaverse,” a single, ubiquitous platform or an interconnected series of
commercially owned platforms, then the market power of the host will raise
additional questions regarding the unconscionability of any terms imposed by
the all-powerful system owner, the potential to treat the platform as a common
90. See, e.g., E.S.S. Ent. 2000, Inc. v. Rock Star Videos, Inc., 547 F.3d 1095, 1097–98, 1101
(9th Cir. 2008) (trademarks); Hart v. Elec. Arts, Inc., 717 F.3d 141, 145, 170 (3d Cir. 2013) (publicity
rights); Brown v. Entm’t Merchs. Ass’n, 564 U.S. 786, 788–91, 856 (2011) (free speech rights);
Pellegrino v. Epic Games, Inc., 451 F. Supp. 3d 373, 383, 385 (E.D. Pa. 2020) (false endorsement);
Sega Enters. Ltd. v. Accolade, Inc., 977 F.2d 1510, 1514, 1527–28 (9th Cir. 1992) (copyright);
National Basketball Ass’n v. Motorola, Inc., 105 F.3d 841, 844–46 (2d Cir. 1997) (copyright); see also
Sophie Goossens, Christine Morgan, Cem Kuru, Fred Ji & DJ Cespedes, Protecting Intellectual
Property In The Metaverse, 33 INTELL. PROP. & TECH. L.J. 11, 11–12, 14–16 (2021); Barlow, supra
note 61; Jessica Litman, Imaginary Bottles, 18 DUKE L. & TECH. REV. 127, 128–29 (2019); Mark A.
Lemley, Place and Cyberspace, 91 CALIF. L. REV. 521, 534–37 (2003).
91. E.g., MDY Indus., LLC v. Blizzard Ent, Inc., 629 F.3d 928, 935, 938–39 (9th Cir. 2010);
Bragg v. Linden Rsch., Inc., 487 F. Supp. 2d 593, 606–07 (E.D. Pa. 2007); see also Kevin Carr, Digital
Assets & License Protections in an Age That Denies Class Actions and Mandates Arbitration, 2021 J.
DISP. RESOL. 335, 336 (2021).
92. E.g., Blizzard Ent, Inc., 629 F.3d at 939, 941; Linden Rsch., Inc., 487 F. Supp. 2d at 605.