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Mythlore 36.2, Spring/Summer 2018 73
N SUPERH ERO STORIES :
THE MAR VEL CINEMATIC UNIVERSE AS
TOLKIENESQU E FANTASY
A.G. HOLDIER
“I shall join the creators, the harvesters, the celebrants: I shall show them the rainbow and
all the steps to the overman.”
- Friedrich Nietzsche, Thus Spoke Zarathustra, Prologue, sec. 9 (1883)
HOUGH MANY MAY NOT REALIZE IT, NIETZSCHES OVERMAN is a stranger to
no one; for nearly a century, the mythopoetic progeny of the fictional
Zarathustra’s rainbow-colored prayers have exploded across pages and screens,
bringing stories of marvels to life before the eyes of a public hungry for heroes.
Since Shuster and Siegel chose to style their supernatural star as a true
“Superman in 1938, the imagined world of the superhero has played on
Nietzsche’s hope that the greatness of humanity would one day be surpassed
by something even greater. This new creature would, to Nietzsche, be not only
capable of bending the world to his will in new ways, but would be the very
reason why the world exists at all. Where is the lightning to lick you with its
tongue? Where is the frenzy with which you should be inoculated?Nietzsche
asks, “Behold, I teach you the overman: he is this lightning, he is this frenzy(Thus
Spake Zarathustra 126; italics added).
Of course, Nietzsche said nothing about the lightning coming
alongside a magic hammer.
In one sense, both Nietzsche’s imagination and the contemporary
popularity of superhero tales are simply following a tradition that is
inexhaustibly human. Ages ago, in their fight to make sense of the world around
them, the myth-spinners of Ancient Egypt described gods who appeared to be
both human and animal, simultaneously. Ancient Greeks told stories of natural
forces personified atop Mount Olympus, with each deity owning a different
feature of the world below. Today, the Western world sees few offerings made
to either Osiris or Zeus, but the human imagination still runs wild, provoked by
all of the same uncertainties, infidelities, and mysteries of the real world.
Mythopoesis allows us to imagine boundaries in a world that otherwise grows
wild, so the mythopoetic drive is as alive as ever; the world is still a frightening
place filled with shadows at every turn, and those shadows need heroes if they
are to be defeated. And while tomb walls or marble sculptures are no longer the
T
On Superhero Stories: The Marvel Cinematic Universe as Tolkienesque Fantasy
74 Mythlore 132, Spring/Summer 2018
media for fairy tales, the evolution to the printed page or the film frame is a
change only of form, not function. The greatest contemporary myths (judging
based not only on artistic quality, but box office returns) are those of the Batman,
the Spider-Man, the Iron Man, and the rest of the superhero pantheons.
To consider the Marvel Cinematic Universe (MCU), then, is to dive
deeply into the mythical realm of Faerie wherein humans have adventured and
imagined for centuries, now reinterpreted in new ways for a new age. Though
there has been no shortage of superhero stories in recent pop culture, the MCU
has particularly succeeded in capturing the spotlight, in part because of the
crafted authenticity and depth of the cohesive universe portrayed in these
stories. It is one thing to dress an actor in a rubber costume; it is quite another to
bring a costumed superhero to genuine, if fictional, life, surrounded by a
universe that makes believable sense.
No stranger to the difficulty of the mythopoetic task, J.R.R. Tolkien
understood the centrality of a good myth’s believability, and though he might
seem a strange traveling companion alongside Nietzsche, there have been few
travelers as well-versed in that realm of Faerie as the creator of Númenor,
Middle-earth, and the Undying Lands. Therefore, with the Marvel Cinematic
Universe as the target and Tolkien’s seminal essay “On Fairy-Stories” as the
guide, what follows is an examination of superhero myths as fairy tales that not
only offer fleeting entertainment, but, as Nietzsche surmised, existential
satisfaction of the sort for which all humans burn.
BELIEVING IN “TALES OF SUSPENSE
To properly understand superhero myths as fairy stories, one must
first come to terms with what a fairy story is in itself. Tolkien took great pains
to distinguish between basic fables (such as those bedtime stories collected by
the Brothers Grimm) and a fairy story: a story about the fictional world of Faerie
and the various ways that human characters interact both with and in it. To
Tolkien, Faerie is not simply a passable setting for gigantic beanstalks,
gingerbread houses, or carriages made from enchanted pumpkins in the way
that typical “Once Upon a Timetales treat the worlds they discuss. An
enchanted frog prince can be kissed in any number of magical woods or forests,
for the location is as relevant to the story as a bedsheet is vital to a homemade
puppet show—merely as a backdrop; the roots of Faerie, on the other hand,
grow much deeper. As Tolkien notes:
Faërie contains many things besides elves and fays, and besides dwarfs,
witches, trolls, giants, or dragons: it holds the seas, the sun, the moon, the
sky; and the earth, and all things that are in it: tree and bird, water and
stone, wine and bread, and ourselves, mortal men, when we are
enchanted. (32, italics in original)
A.G. Holdier
Mythlore 36.2, Spring/Summer 2018 75
The setting of a fairy tale of this sort is not merely a frame for action sketched in
as an afterthought, but is a necessary component for building the foundational
credibility of the fictional universe as a whole; the vibrancy of the location—
Faerie—is a necessary element of the story. Fairy stories offer windows to this
otherworld which is every bit as complex as the real one. Men and women live,
fight, love, and die in Tolkien’s “Perilous Realm or upon its shadowy marches
(32); that the world and its people are fictional is but a small detail.
This might seem to be a strange description of the MCU which, unlike
other superhero settings, takes place in a fictionalized version of the real world.
Whereas Superman has his shining Metropolis and Batman broods over the
iconic shadows of Gotham City, the Avengers keep their tower in the heart of
Manhattan, surrounded by a skyline familiar to many members of the MCU
audience. Of course, no myth is completely alien, for it is the nature of myth to
possess a certain “arresting strangenessthat is interesting with its familiarity
but captivating in its fantasy (Tolkien 60); in Nietzsche’s words, such a creation
is “not merely [an] imitation of the reality of nature but rather a metaphysical
supplement of the reality of nature, placed beside it for its overcoming(Birth of
Tragedy 140). The similarity of the MCU to real life allows viewers to make
immediate assumptions about the history of the narrative that buttress the
general sense of authenticity they feel when experiencing these otherwise
fictional stories.
Because the ability to write such a world into being with a history as
rich and complex as the real world is a monumental task, Tolkien points out that
the natural inclination of even the best authors is to recombine familiar facets of
the real world in new ways: making the faerie-moon to shine blue, turning ram’s
wool into golden fleece, or transforming a scientist into an enormous green rage
monster. Consequently, Tolkien dubs this re-forging of new forms “sub-
creation,since an author in this mode only creates in a derivative fashion, using
things already existent to construct something new. To the sub-creator of
Middle-earth, this activity is the essential component of mythopoesis; consider
briefly classical mythical creatures like the chimera, sphinx, or griffin, each one
built through the mental recombination of actual creatures from the real world
into imaginative new forms. Sub-creation could also function by taking an old
story element—like a thunder god—and significantly reinterpreting the
character while maintaining many of the iconic pieces, sub-creationally
changing the character’s substance while keeping its appearance generally
constant.
1
1
Compare, again, Tolkiens conception of sub-creation with Nietzsches ideas on creativity
in general: “[H]ere the intellect has become the master itself […]. It copies human life, but
it takes it to be something good and appears to be fairly content with it. That vast assembly
On Superhero Stories: The Marvel Cinematic Universe as Tolkienesque Fantasy
76 Mythlore 132, Spring/Summer 2018
The crucial factor for Faerie’s legitimacy at the end of all this
recombination, so Tolkien argues, is the maintenance of the story-world’s “inner
consistency of reality” (60). An author is free to define the laws of Faerie in
whatever way serves the story best, but must always present the fictional world
as sincerely and consistently as possible, provoking the audience to move
beyond a mere suspension of disbelief to what Tolkien calls “Secondary Belief.
A more immersive experience than simple entertainment, Secondary Belief is
the product of fantasy done well, for no matter how similar or dissimilar the
rules of Faerie might be to those of the real world, the rules they still are. While
a viewer understands that the rules of the real world would never allow for a
scientist to “inventa new element or for a blond man to fly by throwing a
hammer, the rules of the fictional MCU are understood to be different. The key
is that no matter how fantastic Faerie is, it must always remain consistent in its
difference to the real world, offering a new stable definition of “believable
within the confines of its story; whatever suspension of disbelief in magic or
other wonders that a reader is obliged to make must never be shaken or
disturbed. In Nietzschean terms, such art (specifically, myth-making) is “the
true metaphysical activity of man(Attempt at Self-Criticism 8; italics in original);
when done successfully, Tolkien named the product Enchantment and
described it as “a higher form of Art, indeed the most nearly pure form, and so
(when achieved) the most potent” (60).
Secondary Belief can be particularly difficult to achieve in an age
grounded in materialistic science that has little room for Magic, a defining
element of Faerie. Although the real world has plenty of technological
prosthetics, chemical bio-enhancements, and spies trained in martial arts, none
approach the magnitude or efficacy of Iron Man’s costume, Captain America’s
transfiguration, or Black Widow’s talent—to say nothing of the utter lack of
parallels for Banner’s alter-ego or Thor’s hammer. Every strange element in a
superhero story, therefore, is a clue that reveals the tale’s setting to be
somewhere near, if not squarely inside, the land of Faerie, with all the potential
magical freedom that such a fictional realm offers; indeed, Tolkien argued that
incorporating Magic in the setting is the “essential face of Faërie,provided that
it is never mistreated as a mere plot device (44). Whatever else a fairy story does,
the inherent Magic of the setting must always be taken for granted as natural
of beams and boards to which needy man clings, thereby saving himself on his journey
through life, is used by the liberated intellect as a mere climbing frame and plaything on
which to perform its most reckless tricks; and when it smashes this framework, jumbles it up
and ironically re-assembles it, pairing the most unlike things and dividing those things which are
closest to one another, it reveals the fact that it does not require those makeshift aids of
neediness, and that it is now guided, not by concepts but by intuitions” (Nietzsche, On
Truth and Lying in a Non-Moral Sense 152; italics added).
A.G. Holdier
Mythlore 36.2, Spring/Summer 2018 77
and as ever-present within the confines of the fictional world as gravity or
oxygen is in the real one. That is to say, Tolkien insists that the magic of Faerie
cannot be an end in itself, but is always a mere tool in the hero’s belt that allows
her to strive for the “satisfaction of certain primordial human desires” (34). The
payoff for artistically Enchanting such a world into fictional existence is a
comprehensive sense of authentic belief from one’s audience, no matter how
fantastic a superhero story’s scenarios might become. While this shall be
considered more fully below, it should be noted at this point that the success
seen by the MCU may very well be due precisely because its architects have
achieved Tolkien’s Enchantment.
In sum, Tolkien presents myth as a curiously believable story that
enchants the imagination into another world, one filled with danger and strange
ways of fighting it. However, the question still remains: what of the superhero?
Given what has been said above, it seems a small leap to line Hawkeye and the
Hulk up with Horus, Hera, and the Hippogriff underneath Frazer’s golden
bough—to say nothing of Thor, who has been waiting there already for
centuries.
NEEDING TO JOURNEY INTO MYSTERY
Tolkien recognized that the nature of Faerie (and, therefore, any
movies that rely on Faerie) leads to certain unavoidable phenomenological
consequences for a fairy tale’s audience: chiefly, the opportunity for existential,
imaginative Escape into the deep of the fictional world.
That a good story can distract a reader’s mind from the normal
processing of everyday life is clear; regardless of the portal used (a book, a
movie, a video game, etc.); the feeling of falling deeply into a fictional world is
in no need of defense. To varying degrees, all fiction is possible of precipitating
such an experience, but Tolkien argues that it is the special purview of fairy tales
in particular, poised as they are to present “images of things that are not only
‘not actually present,but which are indeed not to be found in our primary
world at allwith neither irony nor shame, preserving the verisimilitude of even
magical Enchantment within the air of the text (60). The entertainment that
comes from entering into such a world is no small part of the power of a fairy
story: Tolkien dubs the experience “Escape, for it is an opportunity for
someone to trade the trappings of normal life for that “arresting strangenessof
an adventure in the Perilous Realm, even if only for a time (60).
Some might shame such a desire as childish or irresponsible, but
Tolkien had harsh words for a would-be critic of the value of an Escape
opportunity, arguing that the brokenness of the real world cannot help but
trigger a desire for something greater. Escapism is nothing to be ashamed of; in
On Superhero Stories: The Marvel Cinematic Universe as Tolkienesque Fantasy
78 Mythlore 132, Spring/Summer 2018
the face of chains, dreams of freedom are both natural and honorable. As Tolkien
put it:
Why should a man be scorned if, finding himself in prison, he tries to get
out and go home? Or if, when he cannot do so, he thinks and talks about
other topics than jailers and prison-walls? The world outside has not
become less real because the prisoner cannot see it. In using escape in this
way the critics have chosen the wrong word, and, what is more, they are
confusing, not always by sincere error, the Escape of the Prisoner with
the Flight of the Deserter. (69)
Indeed, the goal of Escape is not to permanently reject the real world, but to
relieve oneself from the fight of actual life, however briefly; a fairy tale is a
moment in the race of life to catch one’s breath, a temporary reprieve to seek
comfort in the struggle to survive—perhaps this is behind Tolkien’s comment
that his passion for fairy stories did not fully blossom until he was fully grown
and it was “quickened to full life by war” (56).
Enter the Superhero.
First born during a time of world wars and nuclear uncertainties in the
early 20
th
century, the superhero has been revitalized in an age of terrorist
threats, police brutality, governmental hyper-surveillance, and decades-long
war. While the news brings one tragic story after another and role models are in
short supply, millions of people are entertained by actors embodying the
pantheons of our superheroic legends. As of this writing, ten of the twenty U.S.
films with the most lucrative opening weekends in history (six of which are part
of the MCU) (“Biggest Opening Weekends”), and two of the ten highest-
domestic-grossing films of all time (including Marvels The Avengers at number
five), focus on these modern-day myths (“All Time”). Graphic novelist and
editor Grant Morrison asks the question best: “Could it be that a culture starved
of optimistic images of its own future has turned to the primary source [ancient
myth] in search of utopian role models?(xvii).
Escape captures the age-old feature of fairy stories acting as comforting
reminders that the Perilous Realm is tamable and, though here there be
monsters indeed, there is no absence of heroes who stand against evil. As
Chesterton described the situation, the world is unavoidably filled with all
manner of frightening evils—pretending otherwise is simply dishonest—so,
“[w]hat fairy tales give the child is his first clear idea of the possible defeat of
bogey. The baby has known the dragon intimately ever since he had an
imagination. What the fairy tale provides for him is a St. George to kill the
dragon” (50).
It would be a grave torment indeed to remove such heroes from an
imagination that needs them, whether or not it belongs to a child. And in an
A.G. Holdier
Mythlore 36.2, Spring/Summer 2018 79
increasingly commodified culture, what defenders are more popular than the
ones whose talismans are emblazoned on everything from pajamas to
keychains? Escape is the attraction of Faerie that allows the dreamer to imagine
the defeat of demons and all the evils from which humans wish to flee—
pretending that such a task is unimportant is foolish indeed, for “At the four
corners of a child’s bed stand Perseus and Roland, Sigurd and St. George. [Or,
today, Captain America and Black Widow, Iron Man and the Hulk.] If you
withdraw the guard of heroes you are not making him rational; you are only
leaving him to fight the devils alone(Chesterton 79).
And it is not only children who need such heroes. Depressingly,
fictional justice is far easier to come by inside the MCU than outside. In fact, the
closeness of the MCU to the real world (set as it is in copies of real cities)
magnifies its ability in this regard; to watch the Battle of New York raged on the
“samestreets plagued by suicide bombers just over a decade before The
Avengers was released offers a catharsis of victory more visceral than many other
available options. It is no wonder why so many movie-goers, surrounded by
injustice and pain, have Escaped by watching Tony Stark or Scott Lang take
matters of justice into their own hands; in a very real sense, many people likely
wish that they themselves could do the same.
Moreover, mythic Escape is not merely distracting amusement, but
thoughtful provocation that refocuses one’s mind on the sorts of eternal truths
that rise above the drudgery of mundane existence. Fairy tales do not merely
allow audiences to Escape the painfulness of the world, but to break free from
the contingent concerns of their present lives to ponder timeless matters that
should truly provoke concern: Justice, Fear-Conquering, Sacrifice, Power—the
list is long. Not in an explicit fashion—only rarely might Steve Rogers or Nick
Fury stand up and offer a thought-provoking observation clearly designed to
stick in the minds of the audience—but the embodied demonstrations of duty,
honor, and sacrifice are nonetheless apparent. Steven Strange’s willingness to
lock himself in a time loop, Ant-Man’s selfless attempt to save his daughter,
Peter Quill’s experience of parental betrayal, and Peter Parker’s lessons about
responsibility all carry a familiar ring of beautiful truth buried beneath the
spandex and the cosmic alien-demon stories.
This is the beauty of myth: its subtle ability to teach us such matters
implicitly; as Nietzsche said, “The images of the myth have to be the unnoticed
omnipresent demonic guardians, under whose care the young could grow to
maturity and whose signs help the man to interpret his life and struggles(Birth
of Tragedy 135). Similarly, as Tolkien’s colleague and close friend C.S. Lewis
pointed out, myths can generate a concrete experience of otherwise abstract
concepts that are not only instructive but are also satisfying; The moment we
state [the lesson], we are admittedly back in the world of abstraction. It is only
On Superhero Stories: The Marvel Cinematic Universe as Tolkienesque Fantasy
80 Mythlore 132, Spring/Summer 2018
while receiving the myth as a story that you experience the principle concretely
(66, italics in original).
Myth cloaks truth in the cover of narrative entertainment, avoiding
cold, propositional didacticism and making complex ideas palatable by dressing
them up as a story, delivering to the reader “not truth but realityand thereby
allowing him or her to digest remarkable concepts often without realizing it
(Lewis 66).
SUB-CREATING “AMAZING FANTASY
Given all of this, if the function of Faerie is to operate as a playground
for the dreamer, then, by necessity, it must exude sub-created reality with every
imaginative turn; without Tolkien’s Secondary Belief, Tolkien’s Escape shall
never be achieved. Whether competing with mutants, super-friends, or a
fantastic family of four for primacy in the hearts (and wallets) of contemporary
audiences, the MCU’s mountain of steady and sustained success is built atop its
focus on precisely these two facets of mythopoesis and Marvel’s ability to sub-
create a rich and believable fictional reality.
To be fair, Tolkien was skeptical of the possibility to depict Faerie
visually; pictures, he said, whether moving or not, depreciate the force of
Fantasy: “In human art Fantasy is a thing best left to words, to true literature,
he says; “[otherwise] [s]illiness or morbidity are frequent results” (61). He was
especially hostile to the notion of bringing Fantasy to a stage, for he considered
it impossible for such a production to honestly capture the otherworldliness of
the narrative, instead inescapably degrading the imagery; “Fantastic forms are
not to be counterfeited. Men dressed up as talking animals may achieve
buffoonery or mimicry, but they do not achieve Fantasy” (61).
However, much of Tolkien’s skepticism lay in the technological
incapacities of the special-effects mechanisms of his day, when stage directors
did not have the wealth of options now available to those attempting to infuse
their fantastic tales with visual verisimilitude. As an example, Tolkien related
how:
I once saw a so-called “children’s pantomime,the straight story of Puss-
in-Boots, with even the metamorphosis of the ogre into a mouse. Had this
been mechanically successful it would either have terrified the spectators
or else have been just a turn of high-class conjuring. As it was, though
done with some ingenuity of lighting, disbelief had not so much to be
suspended as hanged, drawn, and quartered (62).
When mechanism was not able to maintain the crucial inner consistency of the
reality of the story, it made sense to curmudgeonly criticize its inability to
portray Fantasy in a visual fashion.
A.G. Holdier
Mythlore 36.2, Spring/Summer 2018 81
However, very little argument needs to be made that, though such
technology can be frivolously overused, it has certainly advanced far beyond
that of Tolkien’s milieu. It would indeed be difficult to portray Loki’s magic,
Stark’s technology, or the sweeping landscape of Asgard (to say nothing of
Banner’s transformations or entire characters like Groot or Rocket Raccoon)
within the limitations of a single stage, but the modern industry of cinematic
effects and scene flexibility has laid claim to the very ability that Tolkien once
reserved for words: making an audience feel as if it is surrounded by a fictional
world. Through set design, costume creation, and visual effects augmented by
mechanical and digital abilities that are downright magical in their own way,
modern movies are now capable of dropping an audience into the middle of a
fictional world to a degree that Tolkien’s criticism no longer obtains. Like
Tolkien’s hypothetical mouse-ogre from On Fairy-Stories, the Hulk’s
transformation indeed intimidates audiences precisely because it seems so
real—something that Tolkien himself admitted: “To make such a thing may not
be impossible. I have never seen it done with success” (62).
Additionally, visual storytelling methods, such as comic books and
especially films, afford unique opportunities to the storyteller unavailable in
other media which can help to compensate for the limitations of embodied
storytelling that Tolkien outlined. For example, whereas shocking moments can
certainly be revealed in prose, the visceral force of a sudden loud noise or
unexpected scene change can provoke an emotional thrill far more immediate
than the slow build of reading sequential sentences on a page. Consider Bruce
Banner’s traumatic shower scene in the motel after he and Betty Ross go on the
run in The Incredible Hulk: while the showerhead provoking a sudden flashback
to the Hulk being attacked by Blonsky’s men could very well have been
described propositionally in writing, any fair description would have taken far
too much time to preserve the split-second sensation of the movie scene’s abrupt
surprise. It is precisely because of the visually liberated nature of the film
medium that several pages worth of prosaic information can be distilled down
to a fraction of a second, phenomenologically adding emotional weight (and an
increased heart rate) to the didactic content of the plot. Such techniques only
serve to further assist the visual storyteller in reaching Tolkienesque levels of
creative Enchantment in a manner that might have fully surprised Tolkien
himself.
Indeed, in a changing world, culture-dependent fairy stories have
likewise mutated. People groups cannot not write fantasy stories, for as
Nietzsche said, “without myth every culture loses the healthy natural power of
its creativity: only a horizon defined by myths completes and unifies a whole
cultural movement(Birth of Tragedy 135). In a world of screens, modern
On Superhero Stories: The Marvel Cinematic Universe as Tolkienesque Fantasy
82 Mythlore 132, Spring/Summer 2018
Western myths are now made into movies—and in a world hungry for heroes,
cinematic fairy tales provide precisely those imaginary protectors.
SLOWLY TELLING “TALES TO ASTONISH
The key to the particular success of the Marvel Cinematic Universe lies
in the great patience shown by its developers; it has only been because of the
slow and thoughtful crafting of the MCU that a properly mythical Universe has
indeed blossomed. Like a team of gardeners, the filmmakers did not rush to
transplant a fully-formed tree of fairy tales into the unprepared soil of the
audience’s imagination, but instead spent great time and effort tilling ground,
planting seed, and growing the garden; when production began on the first Iron
Man film, the eventual blockbuster success of The Avengers was still over half a
decade away. Regardless, under the watchful eye of studio chief Kevin Feige,
the crafters of the MCU carefully built each building block of the comprehensive
Realm that is the MCU; as Feige described in a retrospective interview in 2017,
“[W]e never said, We’re going to make a cinematic universe.We said, ‘We want
to make a great Iron Man movie. We want to make a great Thor movie. We want
to make a great Cap movie’(Han). And by prioritizing the individual success
of each film along the way, the richness of the overall picture was eventually
able to organically emerge.
During the early years of what MCU called its “Phase One,few people
understood the long-term game Marvel was attempting to play; as Feige
explains:
I remember thinking, ‘Wow, this is ambitious, this is great,and nobody
talking about it. I was like, ‘I don’t think people really – like, I think this
is pretty cool what we’re doing! That we’re actually putting them all
together! [...] I think people didn’t really believe it for a long time, which
is understandable. Had Thor not worked, things would’ve been different.
If Captain America didn’t work, things would’ve been different. (Han)
Some of this skepticism may have been justified, given the as-then-perceived
meager seeds with which Marvel was limited to plant: having sold off the legal
rights to several of its most popular characters (like Spider-Man and the X-Men)
to other studios in the 1990s, Marvel was left with only a handful of B-level
superheroes whose primary point of interest was their joint participation in a
famous superhero team—by betting the rights to those characters against the
potential success of building a cinematic world wherein they might play, Marvel
found financial backing for what would become one of the most profitable
A.G. Holdier
Mythlore 36.2, Spring/Summer 2018 83
ventures in Hollywood history (Waxman).
2
Yet the initial sub-prime status of
their characters led studio executives to intentionally shift their focus towards
an as-yet-unheard of concept in Hollywood: a crossover series. Instead of
keeping their characters segregated within their own movies, the MCU was born
from the desire to weave the distinct stories of four heroes together into a
cohesive narrative, turning Iron Man, the Hulk, Thor, and Captain America into
Earth’s Mightiest Heroes on the silver screen: the Avengers.
This world-building project proceeded with two crucial character-
based steps: firstly, each character was introduced into the continuity of the
shared universe with their own film (or, in the case of Iron Man, films), thereby
allowing each individual to undergo character development and to give the
audience time to understand and appreciate each hero in their own way.
Secondly, some characters like Director Nick Fury, Agent Phil Coulson, and Erik
Selvig (not to mention Natasha Romanoff and Clint Barton who would
themselves eventually join the Avengersroster) were used to begin tying the
early connecting threads of the Universe together as they each began popping
up—however briefly or secretly in end-credit stingers—in more than one film.
Combined with the crossing over of certain tokens like Thor’s hammer, Mjolnir,
the once-shadowy organization S.H.I.E.L.D., and the Tesseract, the foundation
was laid for each of these disparate plot lines to come crashing together inside a
team-up movie that, with all the build-up, was legitimately long-awaited.
Repeatedly in his essay “On Fairy-Stories, Tolkien describes the
“framingof a fairy story as capturing a sub-section of Faerie, where most of the
fictional world is left unexplored beyond the margins of the particular scene or
story (83); this is precisely what the MCU’s near-casual reference to a wider
continuity shared by each film achieves. After a prototype of Captain Americas
shield is seen on a table in Tony Stark’s lab in the first Iron Man (a full two years
before Captain America: The First Avenger even entered pre-production), every
time that a supporting character or object suddenly appeared in another film or
that S.H.I.E.L.D. was name-dropped as a normal facet of daily operation, the
MCU was subtly demonstrating its multifaceted complexity—that Tønsberg,
Norway is strangely attractive to superheroic attention, a news report of the
Hulk on a rampage is seen in Tony Stark’s lab, or that Spider-Man learns about
the Sokovia Accords in History class is only more icing on the Enchanting cake.
And, of course, no moment in any Phase One film was more indicative
of the wider reality of the sub-created Universe than the mid-credits scene in The
Avengers where the mysterious Thanos suddenly shows his face for the first
2
Had the endeavor failed to turn a profit, the initial licensing contract stipulated that
Marvel would forfeit the film rights to each of the characters in the franchise, including
Captain America, Thor, and the rest of the Avengers; see Waxman for more details.
On Superhero Stories: The Marvel Cinematic Universe as Tolkienesque Fantasy
84 Mythlore 132, Spring/Summer 2018
time—though only comic book readers initially understood the full implications
of those seven seconds, it was clear that the story of Earth’s Mightiest Heroes
was only just beginning. Rumor has it that by the time the Avengers actually
confront Thanos in 2018’s upcoming Avengers: Infinity War, more than five dozen
characters will be on the roster (thirty-two of whom will reportedly share a
single scene); yet, thanks to the slowly cooked soup that is the MCU, the
audience should not feel overwhelmed, but right at home (Hood).
ON SUPERHERO STORIES AND CINEMATIC UNIVERSES
Ever since Robert Downey Jr. walked into a bar as Tony Stark in the
post-credits sequence at the end of The Incredible Hulk, other movie studios have
taken notice of the success of the mythic approach to cinematic storytelling. But
as Fox, Warner Brothers, Legendary, and Universal Studios all have started
developing their own attempts to mimic the wild success of the MCU, it is
unclear whether their approaches will eventually pay off with the rich and
rooted Secondary Belief that the MCU has managed to generate. Consider the
repeated failure by Fox to reboot Marvel’s Fantastic Four characters into a
workable movie franchise (McKnight); it is difficult for a screenwriter to
introduce four characters (not including villains), develop each one individually
and collectively together as a team, and tell a worth-while superhero tale all
within the space of a single movie; unlike the MCU which has devoted entire
films for character introduction prior to working them all together into a team
setting inside their mutually shared fictional world. Similarly, Warner Brothers
Batman V Superman: Dawn of Justice, an early foundation for the planned DC
Extended Universe, was criticized for its glut of underdeveloped characters
one reviewer called it overstuffed, overpopulated, [and] awkwardly plotted
before pointing out that “its detours into franchise-building are often self-
defeatingby derailing the film’s momentum simply to rehearse a list of new
characters who will eventually get movies of their own (Seitz); by introducing
two of the most iconic superhero characters in history (Wonder Woman and
Batman) in a single movie, as well as several key villains and supporting
characters, such recitation makes it more difficult for the audience to appreciate
the larger world being built around this monumental list of names. For this
reason, much like what the MCU would later do with the character Star-Lord in
Guardians of the Galaxy, Fox’s X-Men stories (many of which have a dozen
principle characters or more) eventually honed in on the single character of
Wolverine to helpfully offer a solid rock on which the audience might stand as
dozens of other characters fly around them for several films.
This shift in movie-making techniques appears to be a sort of cinematic
arms-race precipitated by the MCU’s refocusing of the nature of movie-telling
techniques to Tolkienesque Faerie-sized realms; whereas subtle crossovers
A.G. Holdier
Mythlore 36.2, Spring/Summer 2018 85
between a studio’s properties are nothing new (consider, for example, Scar from
Disney’s The Lion King appearing briefly in the later Hercules or how Pinocchio
and The Little Mermaid’s Sebastian both appeared briefly in Disney’s Aladdin),
such nods are now nearly expected or, when not intentionally present, invented
by creative fans. For example, whereas the movies released by Pixar Studios
have always contained small repetitive nods (the bouncing ball, the dancing
lamp, the Pizza Planet truck, etc.), a recent comprehensive fan theory exploded
across the Internet that suggested it was possible to tie every one of Pixars
movies together into a single, unified story (Negroni). In another example, after
Disney filmmakers hid the main characters of Tangled in a split-second scene in
the later movie Frozen, fan theorists suggested tying these movies together with
the earlier films Tarzan and The Little Mermaid to explain what happened to the
doomed King and Queen of Arendelle—a theory that received so much traction
online that the filmmakers of Frozen themselves ended up lending credibility to
the idea (Butler). What this may indicate more than anything else is the
contemporary public’s hunger for sensible otherworlds wherein imaginations
can run wild—not simply for a single movie, but in and throughout each frame
of Faerie and beyond. And with attempts at crafting cinematic otherworlds now
coming from Marvel’s oldest print-competitor, DC, with the burgeoning DCEU,
Universal Studios joining vintage monsters together in its “Dark Universe”, and
Legendary’s revitalization of the classic Godzilla-vs-King-Kong franchise (now
under the name “MonsterVerse”), moviegoers will have their pick of cross-
pollinated movie storylines to choose from for years to come (Leane and
Harley).
One caveat remains: early reviews of several nascent shared universes
indicate that the success of the MCU may reign supreme for some time. Despite
DC owning powerhouse properties like Superman and Wonder Woman, its
rush to construct its own shared universe has been met with both critical and
financial failures (Hughes). Similarly, the tepid response to 2017’s The Mummy,
Universal’s first foray into its so-called “Dark Universe,has led the studio to
place the rest of its production schedule on an indefinite hold (Lamble). As
Jensen points out, “The Marvel movies work as stand-alone films first and
foremost, while other studios seem to think that the ‘universewill do the heavy
lifting for them (Jensen), a sentiment which reflects the care of the slowly-
crafted MCU even as it echoes Tolkien’s caution that:
To make a Secondary World inside which the green sun will be credible,
commanding Secondary Belief, will probably require labour and
thought, and will certainly demand a special skill, a kind of elvish craft.
Few attempt such difficult tasks. But when they are attempted and in any
On Superhero Stories: The Marvel Cinematic Universe as Tolkienesque Fantasy
86 Mythlore 132, Spring/Summer 2018
degree accomplished then we have a rare achievement of Art: indeed
narrative art, story-making in its primary and most potent mode. (61)
To successfully create what Nietzsche called the higher possibility of existence and
the attainment thereby of a yet higher glorification (through art)(The Dionysiac
Worldview 133, italics in original) is not the sort of thing which can be rushed
movie-going audiences can easily discern which films are successful and which
are simply seeking to cash in on a popular trend.
For superheroes, though, and the Marvel Cinematic Universe in particular,
the current popularity of fairy stories should be unsurprising. No matter how
far human culture may progress, it can never escape its oldest roots—that part
of the human soul that still feels unnerved when the lights go out—and the little
child inside everyone needs someone to come and save them. Regardless of the
advances humanity shall inevitably continue to make, the need for fantastical
fairy stories will never die, for the Unknown that spurs the drive for discovery
will always be personified in the imagination and, therefore, need some Hero to
stand against its dark side. “Fantasy is a natural human activity,Tolkien insists,
“It certainly does not destroy or even insult Reason; and it does not either blunt
the appetite for, nor obscure the perception of, scientific verity. On the contrary.
The keener and the clearer is the reason, the better fantasy will it make” (65). By
this logic, the multi-million dollar success of our contemporary superhero
myths, chief among them the masterfully crafted MCU, is quite understandable.
In the end, Nietzsche’s overman may be just another “puny god,
beyond the reach of reality, but that is not to say that sub-created superpeople
will not perpetually play a vital role in human culture. The Marvel Cinematic
Universe’s lasting contribution to that project will be its visual instantiation of
Tolkien’s concept of Faerie on a grand scale, filled with all the visceral richness
that the imagination has always conjured. Indeed, where Nietzsche may instead
be correct is in his observation that “it is only as an aesthetic phenomenon that
existence and the world are eternally justified (Birth of Tragedy 52; italics in
original), meaning that humans will always continue to spin stories and make
myths—even if they are now clad in spandex and have a taste for shawarma
ultimately, we just cannot help ourselves.
A.G. Holdier
Mythlore 36.2, Spring/Summer 2018 87
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A.G. HOLDIER is a graduate student in philosophy at the University of Arkansas
and an ethics instructor for Colorado Technical University. His research interests lie
at the intersection of philosophy, theology, and aesthetics with a particular focus on
philosophical eschatology, as well as the ontology of creativity and the function of
stories as cultural artifacts. He has published on practical implications of the
aesthetic elements within models of the afterlife, theodicy, animal ethics, and
practices of forgiveness.