1570 GEORGIA LAW REVIEW [Vol. 57:1551
players traveling from one physical location to another while
engaging with content on their mobile device. Notwithstanding the
well-documented prosocial aspects of LoBAR,
this gameplay has
generated legal and societal tensions.
These concerns include risks
to health and safety,
privacy,
and land management.
The next
part of this Article outlines regulatory intervention policymakers
have considered when trying to negotiate various interests
implicated with LoBAR gameplay.
See, e.g., Lukas Dominik Kazmarek, Michal Misiak, Maciej Behnke, Martyna Dziekan &
Przemyslaw Guzik, The Pikachu Effect: Social and Health Gaming Motivations Lead to
Greater Benefits of Pokémon GO Use, 75 C
OMPUTS. HUM. BEHAV. 356, 356–63 (2017) (finding
that playing Pokémon GO increases activity and thus health outcomes).
See, e.g., Lee et al., supra note 12, at 1–2 (“Mainstream media has reported dozens of
incidents where conflicts arose or individuals were killed or hurt because the players ended
up in dangerous situations during gameplay.”); see generally Maeve Serino, Kyla Cordrey,
Laura McLaughlin & Ruth L. Milanaik, Pokémon GO and Augmented Virtual Reality Games:
A Cautionary Commentary for Parents and Pediatricians, 28 C
URRENT OP. PEDIATRICS 673
(2016) (finding that gameplay benefits included increased exercise, socialization, and outdoor
activity, while negative effects included increased risk of injury, abduction, trespassing,
violence, and cost).
See generally Mara Faccio & John J. McConnell, Death by Pokémon GO: The Economic
and Human Cost of Using Apps While Driving, 87 J. RISK & INS. 815, 815 (2020) (discussing
the harmful injuries resulting from the game); Stefania Barbieri et al., Pedestrian Inattention
Blindness While Playing Pokémon Go as an Emerging Health-risk Behavior: A Case Report,
19 J.
MED. INTERNET RSCH. 86, 87 (2017) (“Road injuries incurred by people playing video
games on mobile phones . . . have also become a cause for concern.”); Pranev Sharma &
Vassilios Vassiliou, Pokémon Go: Cardiovascular Benefit or Injury Risk?,
10 OXFORD MED.
CASE REPS. 267, 267 (2016) (discussing the risks of the potential for distraction from games);
Victoria R. Wagner-Green, Amy J. Wotring, Thomas Castor, Jessica Kruger, Sarah
Mortemore & Joseph A. Drake, Pokémon GO: Healthy or Harmful?, 107 A
M. J. PUB. HEALTH
35, 35–36 (2017) (focusing on the potential harms from the game); John W. Ayers, Eric C.
Leas, Mark Dredze, Jon-Patrick Allem, Jurek G. Grabowski & Linda Hill, Pokémon GO—A
New Distraction for Drivers and Pedestrians, 176 JAMA I
NTERNAL MED. 1865, 1865 (2016)
(assessing car crashes due to Pokémon GO).
See Travis W. Windleharth, Marc Schmalz, Sarah Peterson & Jin Ha Lee, Identity,
Safety, and Information Management Within Communities of Practice in Location-based
Augmented Reality Games: A Case Study of Ingress, 2020 H
UM.-COMPUT. INTERACTION 1, 6–
7 (addressing privacy and safety issues); see generally Philipp A. Rauschnabel, Alexander
Rossman & M. Claudia tom Dieck, An Adoption Framework for Mobile Augmented Reality
Games: The Case of Pokémon Go, 76 C
OMPUTS. HUM. BEHAV. 276, 276–86 (2017) (conducting
a study that established the privacy issues associated with such online games).
See Donald J. Kochan, Playing with Real Property Inside Augmented Reality: Pokemon
Go, Trespass, and Law’s Limitations, 38 WHITTIER L. REV. 70, 72 (2018) (discussing the
property law issues relating to Pokémon GO).
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Georgia Law Review, Vol. 57, No. 4 [2023], Art. 3
https://digitalcommons.law.uga.edu/glr/vol57/iss4/3