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DISCARD: To discard a card, place it face
down on top of its owner’s discard
pile. When a card is discarded from
the battlefield, any cards under it are
discarded and any tokens on it are
removed. If a discarded card is later
placed back on the battlefield, it is
considered a new card.
DISCARD PILE: On each player’s side of
the game board is a labeled area where
cards they own are placed face down
when they are discarded. This area, and
the cards that accumulate there, are that
player’s discard pile. The number of
cards in a player’s discard pile is public
information, but the contents are
private to that player.
DISTINCT: A card is distinct if all the cards it
is being compared to have different names
from it. A set of distinct cards is one
where each card has a different name.
DRAW: Take 1 or more cards from the top of
your draw pile and add them to your hand.
DRAW PILE: On each player’s side of the
game board is a labeled area where most
of a player’s cards will begin the game
in a face down pile. This area, and the
cards piled there, are that player’s draw
pile. The number of cards in a player’s
draw pile is public information, but
the contents are secret to all players.
No player may rearrange the cards in a
draw pile after setup unless specified,
such as when retrieving a card from the
draw pile. If a draw pile becomes empty,
do NOT reshuffle the corresponding
discard pile. A player cannot draw cards
if their draw pile is empty.
EMPTY: Something (a space, hand, draw
pile, discard pile, etc.) is empty if there
is nothing in it. In particular, a space is
empty if there is no card in it.
END: Effects that occur at the end of
a phase happen after that phase is
completed. Effects that occur at the
end of a turn happen after the Draw
Phase of that turn.
ENEMY: Any card that a player’s opponent
controls.
EPIC: A class of event. Each deck has 2,
which are determined by the deck’s
summoner.
EVENT: A type of card. An event can only
be played on its owner’s turn during
the phase listed on it. To play an event,
pay its cost, resolve its effects and then
discard it. Event cards cannot be played
while a game effect is being resolved,
e.g. during summoning, building,
moving, attacking, or when resolving
an ability or event. An event with a
class of structure enters play by being
built. See also Active Event.
EXCHANGE PLACES: Two cards swap
which spaces they are on. This is not
considered moving or forcing either
card.
EXTRA: In addition to what the normal
rules allow. Example: During an Attack
Phase, 3 units can attack, but an extra
attacking unit could be a 4th (4 attacks
with 4 units). If a unit is granted an
extra attack, however, it could attack
twice (4 attacks with 3 units).
FACTION: An attribute listed on each
unit card. Some game effects will only
apply to units of a specified faction.
FORCE: To force a card 1 or more spaces,
slide it that many clear straight spaces
in a single direction (horizontal or
vertical). When interpreting card text,
forcing a card is NOT considered
moving it.